datahacker

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while exploring data from the EDD (v8k catalog), i built a 3d redshift survey map (what is redshift? what is a redshift survey?). visually, the data resembles an explosive chemical reaction (because it is?) and if you look at it for long enough you can start to see paths and networks. changing the colors coaxed out more interesting patterns.

the photos really don’t do it any justice, so once i clean up the code i’m going to release a live version. 

(THREE.js, d3.js, python)

glitch city

flow fields (processing)

terrain/color studies. slowly learning how to write shaders. (three.js/glsl)

delaunay rezzing in. respect to hateplow for inspiration. (d3.js, imagemagick)

broken city

i used to play with legos for hours upon hours. now, it’s buildings in san francisco. these are building footprints in the financial district, scaled and colored by height. brainstorming potential uses for this data. (three.js, d3.js)

datahacker:

San Francisco contour lines. got inspired by someone else’s version, thought it would be fun to try it out. contour data from datasf. (d3, three.js, python)

recorded for posterity, since this post has more notes than the original.

(Source: polytopes)

San Francisco contour lines. got inspired by someone else’s version, thought it would be fun to try it out. contour data from datasf. (d3, three.js, python)

tumblropenarts:

exaggerated 3d maps of mars. trying to walk the line between data and art.

word!

mars in 3d (d3/three.js)

wrote up a blog post about the process behind creating the 3d mars maps (interactive version here). you can check it out on the Stamen blog.

found some topographic data for mars (MOLA dataset), made a 3d map. the live version (shown in the first picture) is available to explore at http://maps.stamen.com/mars. i’ll be writing a blog post about the data and the process soon. (three.js)

crime incidents in San Francisco during the last three months (data here). uses a method developed for another project at Stamen (outlined here). (three.js/d3)

SF bay area heightmaps in 3d. going to see about overlaying textures and adding in different types of data to warp the terrain based on an input. (d3/three.js)